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-
- NoteWorthy 1.85 Page 1
-
-
-
- CONTENTS
-
-
- 1 What is NoteWorthy?...............................2
-
- 2 For those who don't read manuals..................3
-
- 3 Getting started...................................4
-
- 4 Mastering the program: the file selection screen..5
-
- 5 Mastering the program: defining your system.......6
-
- 6 Mastering the program: the music screen...........7
-
- 7 Mastering the program: typing in music............8
-
- 8 Mastering the program: viewpoints and moving around 15
-
- 9 Mastering the program: getting help...............18
-
- 10 Mastering the program: adding text................19
-
- 11 Mastering the program: adding lines and curves....21
-
- 12 Mastering the program: copying and deleting.......23
-
- 13 Mastering the program: layout and formatting......24
-
- 14 Mastering the program: altering existing music....27
-
- 15 Mastering the program: file saving and loading....29
-
- 16 Mastering the program: printing...................30
-
- 17 Mastering the program: altering system layouts....32
-
- 18 Mastering the program: transposing................33
-
- 19 Case study: a single-stave melody with words......34
-
- 20 Case study: a hymn tune...........................35
-
- 21 Case study: a piano score.........................36
-
- Appendix A: NWSETUP and NW.CFG....................37
- Appendix B: For computer novices..................38
- Appendix C: Names and paths.......................40
- Appendix D: Making the program run faster.........41
- Appendix E: Error messages........................42
- Appendix F: Note styles...........................45
- Appendix G: Software Performance Report...........46
- NoteWorthy 1.85 Page 2
-
- 1. What is NoteWorthy?
-
-
- NoteWorthy is a music printing and editing program. It is
- NOT a program which interfaces to any other form of music
- suite. It will not drive a MIDI interface, nor take data
- from one. It is (currently) not mouse-driven but keyboard-
- driven, in the belief that - once mastered - this is the
- fastest way for a musician to enter music onto a sheet.
-
- It is page-oriented, and currently only handles one page of
- music at a time at a constant 8" wide and up to A4 or
- Foolscap length as defined by the user.
-
- The system works on monochrome Hercules, and colour or
- monochrome EGA and VGA video systems. A setup program is
- provided to customise your package to your video, printer
- and computer systems. It will work from 720K floppy disk or
- twin 360K disks but operates faster from a hard disk.
-
- It drives common 9- and 24-pin printers, and other systems
- which can emulate them, such as bubble-jets. It can operate
- a LaserJet-compatible printer in 150dpi or 300dpi modes.
- These are directly comparable to the 9- and 24-pin modes and
- are referred to as "low resolution" and "high resolution" in
- this documentation.
-
- NoteWorthy 1.85 Page 3
-
- 2. For those who Don't read manuals
-
-
- Getting started quickly: five steps
-
- 1 Make sure the files
-
- NW.EXE
- NWSETUP.EXE
- NW.OVL
- NW.HLP
- NW.FNT
- NW.TUT
- NW.F24
- NW.F13
- NW.F08
-
- are available on your current directory. These can
- simply be COPYd from the distribution disk.
-
- 2 Run the program NWSETUP. Choose the required options
- for your graphics system, printer and keyboard.
-
- 3 Type the command NW and press the Enter key. Press
- the required key to move beyond the credit screen.
-
- 4 Select New File (with Enter), and Two-stave system at
- the next menu, moving to the right-hand menu to start
- the program.
-
- 5 Press Alt-F1 and follow the tutorial.
-
- Sample demonstration files corresponding to the case studies
- in this manual are on the distribution disk with the
- extension .DEM . The program can be made to perform a
- demonstration by typing
-
- NW /DEMO:CASE1
-
- if (eg) CASE1.DEM is the demonstration file. When the
- demonstration stops you may continue to add to this music,
- save or edit it as you wish.
- NoteWorthy 1.85 Page 4
-
- 3. Getting Started
-
-
- Hard disk installation
-
- 1 Make a subdirectory of your choice and copy all the
- files on the distribution disk(s) to it, eg
-
- MD C:\NW
- COPY A:*.* C:\NW
-
- 2 Move into that directory
-
- C:
- CD \NW
-
- 3 Run the main NW program:
-
- NW
-
- If you wish to use the program from another directory then
- you may set your DOS PATH to include this directory
- (PATH=C:\NW) and you will be able to run NoteWorthy from any
- subdirectory or disk.
-
- The function of all the files is contained in Appendix C
- (page 40).
-
- Users new to DOS may like to read Appendix B on page 38.
-
- Running on a 720K/1.2Mb/1.44Mb floppy disk
-
- The working files will all fit on one floppy disk so it is
- only necessary to make a working disk by copying all the
- files from the installation disk(s) to that disk in a manner
- similar to Hard disk installation above and make that disk
- your default drive:
-
- COPY A:*.* B:
- B:
- NW
-
- Music data files may be stored on another volume using the
- options at the file selection screen (see page 5).
-
- Running on 2 x 360K floppy disks.
-
- Make copies of the distribution disk(s), use the program
- disk in (eg) drive A, and place the high-resolution printer
- disk files (NW.F24, NW.F13, NW.F08) on a disk in drive B.
- Include drive A in the PATH (PATH=A:) and you will be able
- to run from drive B and save your data on this disk.
-
- NoteWorthy 1.85 Page 5
-
- 4. Mastering the Program: The File Selection
- Screen
-
-
- The program is started with the command
-
- NW
-
- The file selection screen is then seen. It contains a list
- of files in the current directory with extension ".NW" which
- the program expects to be NoteWorthy data files. At the end
- of this list the other subdirectories and drives are listed,
- including the DOS pseudo-directory ".." . By moving the
- cursor with the arrow keys and selecting with Enter you can
- do one of five things:
-
- 1 Select a directory name (shown as terminating
- with the \ character) to move into that
- subdirectory.
-
- 2 Selecting the directory "..\" to move to the
- parent directory
-
- 3 Selecting another disk (eg [A:]) to move to
- that device
-
- 4 Selecting the first option "New file" to
- start a new document. The program then
- requires the stave/system relationships to be
- defined: see the next section "Defining your
- system" on page 6.
-
- 5 Selecting one of the other .NW files will
- load that file for editing.
-
- 6 Pressing Escape quits the program.
-
- If the name of the existing file you wish to edit is known,
- then you can start NoteWorthy more quickly by giving this
- name as a parameter:
-
- NW MYFILE
-
- If MYFILE.NW is the music file to be loaded initially.
- NoteWorthy 1.85 Page 6
-
- 5. Mastering the Program: Defining your
- System
-
-
- In these notes the word 'system' is used in its musical
- sense, as a group of staves bound together by a brace or
- braces and (in this program) sharing a common bar line.
-
- When asking for a new file to be made up, the System
- Definition Screen is shown:
-
- This screen gives you the opportunity to define the default
- number of staves which constitute a system and the binding
- (braces) between them. For instance pianoforte music is
- usually defined with two staves bound together, organ music
- with three (of which the top two are bound), and so on. The
- maximum number of staves on one page is 12, but these can be
- made up of systems of differing construction, see Altering
- system layout, page 32 below.
-
- As well as defining the default number of staves per system,
- this section of the program allows you to define the way in
- which these staves are bound together. After selecting the
- number of staves per system from the left-hand menu, you
- have the opportunity in the centre menu of defining the
- braces around sets of staves (provided, of course that you
- have defined more than one stave per system).
-
- To assist this definition a small picture on the lower right
- section of the screen helps you to visualise what you will
- see in on paper as you choose the bracketing of the staves.
- Note that you are defining only one system. You can create
- more when in music entering mode, and even change their
- bindings and numbers of staves.
-
- While the page on the screen is shown full of staves, the
- one you are working on is shown in yellow (or bright) in the
- diagram.
-
- Should you want to "unbind" staves which you have defined as
- bound then you must can select the 'bind/unbind' option
- again.
-
- When you are satisfied with your definitions then you can
- select "Start" or "Quit" from the right-hand menu.
-
- You are then presented with the main edit screen.
- NoteWorthy 1.85 Page 7
-
- 6: Mastering the program: the music screen
-
-
- The main input screen is divided into two sections. The
- upper section is where the music will appear and should
- initially consist of one system defined as in section 5
- above. The lower section contains of the status and messages
- area. On the left is (initially) a crotchet with two stems
- and a crotchet rest. This indicates that
-
- a the default note length is a crotchet
-
- b the stem will point in either direction
- according to the position of the note on the
- stave
-
- Central in this area is the message 'Enter Mode' indicating
- that the editor is waiting for music to be entered. Other
- modes are Edit, Line-draw, Curve-drawing etc, covered in
- sections below.
-
- If the tutorial file (NW.TUT) is present in the NoteWorthy
- directory then the message "Tutorial Alt-F1" will appear at
- the left. Likewise NoteWorthy has the facility for a
- supplied Hint File (NW.HNT), and if this is present then
- Shift-F1 may be pressed to view it. This file may contain
- late information not contained in this manual so it is
- always worth looking at it - at least once! Help is also
- always available with the F1 key as indicated at the right
- of the screen.
-
- Aspect ratios
-
- If you have a VGA monitor and have selected the VGA option
- via the NWSETUP program, then the music as it appears on
- screen will be rather foreshortened, ie squashed vertically.
- The reason for this lies in the What-You-See-Is-What-You-Get
- nature of NoteWorthy. If you are using a 9-pin printer, then
- each pixel (dot) on the screen corresponds exactly to one
- dot on the printer. This means that your music will always
- appear on paper exactly as you see it on screen. (High-
- density - 24 pin/300 dpi laser - users will merely see a
- smoothed-out version of the 9-pin output on their
- printouts). Hercules and EGA users will see a screen which
- is much nearer the actual printout aspect ratio, but VGA
- users will be able to see more staves on the screen at one
- time. If this misleading aspect ratio is distracting then
- VGA users can switch to EGA mode by rerunning NWSETUP and
- stipulating that they have an EGA system. In any case,
- whatever system you are using, typing Alt-F2 gives Preview
- mode which always give a correctly scaled representation of
- the final printout.
- NoteWorthy 1.85 Page 8
-
- 7: Mastering the Program: Typing in music
-
-
- The principles on which the program is based are simple to
- understand and intuitive in approach. The program is based
- on key-presses which are intended to be helpful in a
- mnemonic or other way.
-
- The current 'cursor' position is shown by a dotted (yellow
- on colour systems) I-shaped cursor when in Enter Mode. The
- left and right cursor keys will change its position, as will
- Ctrl-Left and Ctrl-Right at a faster rate. A complete list
- of cursor movement commands is shown below in section 8
- (page 15), and can always be seen on the Help Screens (F1)
-
- Particular objects are now created by pressing a particular
- key or combination of keys, in which case the object will
- appear on the stave in grey (or yellow on colour systems).
-
- But pressing a particular key does not fix that object on
- the paper: this is performed by adding a completion
- keystroke (eg Enter - see Completion Keys below, page 14,
- for a full list - or the F1 Help). The advantage of this is
- that the object can be manipulated into position, its
- attributes altered, or even changed to a different symbol
- before it is 'frozen' into the paper with the completion
- key. (Of course even once 'frozen' it can be altered - see
- section on editing below, page 27).
-
- It is important to realise that all objects defined on the
- sheet are linked to a particular stave. This is obvious in
- the case of notes, clefs, etc., but also applies to text,
- slurs, lines and dynamic markings. Normally this is no
- drawback but it should be realised that moving the stave
- vertically with respect to its neighbours will move all the
- objects associated with it. If you want an object to be
- attached to a different stave then move to that stave (see
- section 8, Viewpoints, p. 15 below) and then define the
- object.
-
- Sometimes during editing it is found that the some of the
- objects on screen have been partially or totally erased. If
- this happens the following keys are useful:
-
- F2 Redraw the current stave
-
- Shift-F2 Redraw the whole screen.
-
- An aside: In particular, text (see page 19) is also attached
- to a stave. If you have entered text above stave 1
- when, for instance, the cursor is on stave 2, then
- redrawing stave 2 will also erase stave 1. Press
- Shift-F2 to redraw all the staves.
-
- It is of course best to add text to staves to
- which it logically belongs, such as the work title
- to stave 1, and words of a song to stave
- containing the melody.
- NoteWorthy 1.85 Page 9
-
- The complete list of keystrokes and symbols available is as
- follows, in somewhat logical order:-
-
- Alt-S Define a clef. The first press of this
- key will cause a treble (G) clef to appear at
- the current position. A second Alt-S changes
- the symbol to a bass (F) clef and repeated
- presses will change it to an alto (C) and
- tenor clef before it cycles back to the
- treble clef. Normally this would be the first
- symbol entered on a new stave as it is not
- possible to enter key signatures or notes
- until the clef is defined.
-
- K This defines a one-sharp key signature
- appropriate to the clef defined. Repeated
- pressing will add more sharps up to 6.
- Continuing to press K defines the key of 6
- flats, 5, 4 etc.
-
- Sh-K Shift-K moves through the flat keys in the
- same way as K moves through the sharp keys.
-
- Note that giving the command sequence K -
- Shift K - Enter defines a null key signature
- of C major. If this is the first key
- signature on the stave then it is shown as a
- natural sign on the centre stave, but of
- course will not print. This is of particular
- value if the music is likely to be transposed
- later, as the correct key signature will then
- be placed at this position. (This is one rare
- departure from the WYSIWYG status of the
- package in that on-screen symbols are
- normally printed)
-
- Alt-T Defines a common-time (C) time
- signature. A second press defines an alla-
- breve (ยข) time signature.
-
- Alt-U Defines the upper number of a time
- signature as '2'. Repeated pressings cycle
- through the numbers 3 to 9 and back to 0 and
- 1 etc.
-
- Alt-L Defines the lower number of a time
- signature as '4'. Repeated pressings cycle
- through the values '8', '16', '1' and '2'.
- NoteWorthy 1.85 Page 10
-
- 1 Defines the default note duration (shown at
- the bottom of the screen) to be a breve. The
- other durations defined are as follows:
-
- 2 Default becomes semibreve
-
- 3 Default becomes minim (double-note)
-
- 4 Default becomes crotchet (whole note)
-
- 5 Default becomes quaver (half-note)
-
- 6 Default becomes semiquaver (quarter note)
-
- 7 Default becomes demisemiquaver
-
- 8 Default becomes hemidemisemiquaver
-
- If a note has already been defined by A to G
- (below) then pressing these keys will change
- the current (uncompleted) note's duration as
- well as the default note duration.
-
- A-G This places a note on the stave at the
- appropriate position on the stave in the
- duration given by the default shown on the
- information screen. If the same named note on
- a different octave is required then the up or
- down arrows can be used to redefine the note.
-
- Because of the inconvenience of continually
- changing the default note duration, the
- additional commands Shift-A to Shift-G, Ctrl-
- A to Ctrl-G and Alt-A to Alt-G are available,
- resulting in notes of twice, four times and
- half the duration of the default
- respectively. Thus for instance if the
- default note is a quaver, then
-
- Shift-A produces a crotchet 'A'
-
- Ctrl-A produces a minim 'A'
-
- Alt-A produces a semiquaver 'A'.
- NoteWorthy 1.85 Page 11
-
- Notes have many other attributes (dots, beams, etc) and a
- complete list of attributes and their keystrokes can be
- found at the end of this section.
-
- Z Defines a rest in the current note duration.
- The conventions for Shift, Ctrl and Alt for
- changing the duration apply as for notes
- above. (Z=zzzzz, asleep, geddit?). Rests can
- be dotted in the same manner as notes.
-
- / Defines a bar line. Note that while the bar
- line can be defined from any stave in the
- system, it has an existence only on the top
- stave. (This is important when editing it:
- see section 9 below). Subsequent presses
- define double bar lines and three types of
- repeat bar lines before producing a single
- bar line again.
-
- ~ (tilde) Starts a spread chord sign moving
- vertically upwards from the bottom of the
- stave. The position may of course be adjusted
- with the arrow keys. The length of the wavy
- line can be increased by pressing ~ again,
- and decreased with the backspace key as if
- typing text.
-
- Ctrl-N Creates a new system of the default type
- (up to a maximum of 12 staves per page) below
- the last created. The cursor moves to the
- left of that new system and the clefs and key
- signatures used in the previous system are
- inserted. They can be deleted if required
- (see 8. Editing, below page 27).
-
- Y There are a small number of special symbols
- which this key produces, and which repeated
- pressing will cycle through. These are:
-
- Pause (over)
- Pause (under)
- Emphasis (>)
- Sign for Dal Segno (2 styles)
- Large % sign for repeated bars
- Large / sign for repeated bars
- Inverted V accent character
- NoteWorthy 1.85 Page 12
-
- Ctrl-Y Produces a symbol at the centre of the
- current stave. The available (lesser used)
- symbols constitute a long list, so Alt-Y will
- cycle through the list in the opposite
- direction.
-
- These symbols include notes (among many
- others) and it is important to realise that
- these symbols are not notes in the sense of
- being attached to a pitch, but are simply
- free symbols which can be moved vertically
- with the arrow keys and placed anywhere on
- the screen. One use could be for indicating
- the tempo of a piece in conjunction with text
- mode.
-
- Alt-0 to 9 These are a set of other smaller symbols
- such as dots, circles and lines. In later
- versions of the package these will be
- modifiable as user-defined symbols.
- NoteWorthy 1.85 Page 13
-
- Note attributes
-
- While a note is being defined (ie after giving it a name
- with A-G etc, and before it is fixed with a completion key)
- the following keys are also operative:
-
- J Stem up (the note looks like a J - geddit?).
- The default note at the bottom of the screen
- also changes when this key is used.
-
- P Stem down (geddit again?). Default changes.
-
- O (letter O) No stem. Useful for adding single
- notes to the stem of another note. Default
- changes.
-
- I Stem direction determined by position of note
- on stave as in single melodies. Default
- changes.
-
- . (full stop) Add a dot to the note. A second
- press makes this double-dotting. A third
- press removes the dotting.
-
- ' (Apostrophe). Defines the note as staccato. A
- second press defines it as staccatissimo ('),
- and a third press makes it normal again.
-
- = (equals) Places a horizontal line above/below
- the note as emphasis. A second press removes
- the emphasis.
-
- 0 (number zero) Change note style. The first
- press will change the note to a small note,
- and other types, including cross-headed
- notes. The styles are shown in Appendix F on
- page 45. This key also affects accidentals
- and makes them small so that they fit in with
- small notes.
-
- ^v (Up and down arrow keys). These cause the
- note to rise or fall by an octave, up to 12
- leger lines above or below the stave.
-
- <- (Backspace) If the note is a quaver or
- shorter then this causes it to be beamed to
- the most recent note on the stave with its
- stem in the same direction and of the same
- size (see 0 above). A second press of this
- key 'unbeams' the note.
-
- T/t This causes the note to be tied to the most
- recent note of the same pitch on the stave.
- If a capital T is used then the tie is shown
- 'overhand', the lower case t is for
- 'underhand' ties. A second press destroys the
- tie.
-
- V This turns the note into a flat symbol. V
- points downwards, hence flat??
- NoteWorthy 1.85 Page 14
-
- W Turns the note into a double flat (W=2 Vs,
- see?)
-
- S As V above, but for a sharp.
-
- X As V above, but for a double sharp.
-
- N As V above, but for a natural sign.
-
- Completion Keys
-
- Notes require attributes attaching before they are
- 'completed', and all symbols can be navigated into place
- with cursor keys before they are frozen in position. The
- following is a list of keys which will complete an object.
-
- Enter Complete the symbol but do not move the
- cursor. Useful for entering many notes as a
- chord or the upper and lower elements of time
- signatures.
-
- Spacebar Complete and move a default distance right.
- The actual distance is dependent on the
- symbol just completed so that notes shorter
- than the pulse (page 24) have less space,
- dotted notes have more and notes longer than
- pulse have more.
-
- If the completion key for an accidental is
- spacebar then a default note is placed just
- after it. If this is not needed then it can
- be changed or aborted (with Esc).
-
- PgUp,PgDn Complete and move the cursor to the stave
- above or below. These are useful for aligning
- objects in the same position within a system.
-
- Tab Complete and move right to align with the
- next major object anywhere in the current
- system. This is useful for aligning objects
- together, such as chords across a piano part
- or key signature changes. Not all objects are
- used as 'stopping points' for the cursor,
- however, in particular the cursor will not
- jump to Text, Bar lines, Curves, Lines or
- accidentals.
-
- Shift-Tab As Tab but the movement is to the previous
- object.
- NoteWorthy 1.85 Page 15
-
- 8. Mastering the program: viewpoints and
- moving around
-
-
- Horizontal movement
-
- As has been mentioned above, NoteWorthy is a WYSIWYG
- package: the pixels on the screen are exactly the pixels
- printed on a low-density print image of 120 dots per inch,
- with paper width of 8" (960 dots). Since a VGA or EGA screen
- is 640 pixels wide (and Hercules is 720), the full paper is
- wider than one screen. Therefore we must be able to 'pan'
- across to the right-hand side of the page. The package will
- do this automatically whenever it is required, but the
- following keys also affect horizontal movement:
-
- Home Moves to the left side of the paper and
- positions the cursor appropriately.
-
- End Moves to the right similarly.
-
- Spacebar Moves to the left by a default distance (see
- Completion Symbols, page 14 above)
-
- Tab Moves right to the position on the stave
- which has a object defined in the current
- system. This is useful for aligning music.
- See Completion Keys, page 14 above)
-
- Shift-Tab As Tab but moves left to the previous
- object's position. See Completion Keys.
-
- Ctrl-Home Moves left and positions the cursor slightly
- in from the left margin.
-
- Ctrl-End Move to the right margin and pan right if
- necessary.
-
- F3 Pressing this key toggles in and out of 'Zoom
- mode' in which it is possible to see the full
- page compressed. It is perfectly possible to
- work in Zoom mode, but it may be that text
- and other fine work becomes harder due to the
- compression of pixels on the screen.
- NoteWorthy 1.85 Page 16
-
- Vertical Movement
-
- The cursor is always placed on a particular stave, but may
- be moved between staves as follows:
-
- ^v (Up and down arrow keys). When there is no
- object uncompleted (in yellow or grey) then
- the arrow keys move the cursor from stave to
- stave. This is identical in action to PgUp
- and PgDn below.
-
- PgDn Moves to the next stave completely visible on
- the screen, or if this is the lowest on the
- screen, moves to the first on the screen.
-
- PgUp Moves up likewise
-
- Ctrl-PgDn Redraws the screen so that the top stave
- shown is the next full system below that
- currently on display.
-
- Ctrl-PgUp Ditto, moving upward.
-
- Alt-PgUp/F4 Shift the screen down by one stave. Alt-
- PgUp is only available on extended (102-key)
- keyboards.
-
- Alt-PgDn/Shift-F4 Shift the screen up by one stave.
- Alt-PgDn is only available on extended (102-
- key) keyboards.
-
- Esc 1 to 9 Each system is shown with a non-printing
- system number above on the left (or right).
- Pressing the Escape key brings up another
- menu (see below), and pressing one of the
- number keys 1 to 9 allows rapid movement to
- the system of that number.
-
- F5 This pans the screen up by a small amount.
-
- Shift-F5 Pans the screen down.
-
- F6,Shift-F6 These keys will move the current stave
- up or down relative to the page by a small
- amount. Staves can be repositioned vertically
- at any time, but this is faster when the
- stave is empty.
-
- At times the screen may need refreshing if objects or parts
- of objects have been obscured by editing or moving other
- objects. When this happens F2 will redraw the current stave
- and Shift-F2 will redraw the whole screen.
-
- Note that the redrawing of a stave is a matter of erasing
- the stave and redrawing its components. In the interest of
- speed, erasing is simply a clearing of a rectangle
- encompassing the highest and lowest objects attached to that
- stave. It may happen that this causes erasure of some part
- of an adjacent stave, in which Shift-F2 will be the best
- form of refresh.
- NoteWorthy 1.85 Page 17
-
- The bottom of the page (as given in the page length in
- NWSETUP) is marked by a small white block on screen with two
- upward arrows (^^) inside whenever the bottom of the paper
- is on the screen. This does not preclude the music being
- entered off the paper as the page length could be changed
- later. It merely acts as a warning.
- NoteWorthy 1.85 Page 18
-
- 9. Mastering the Program: Getting Help
-
-
- Help
-
- There are a number of help screens available to remind you
- of the key strokes which the package uses. Pressing F1 at
- any time will produce a help screen relevant to the current
- activity, but any of the other screens can be accessed with
- the PgUp or PgDn keys. Press any other key to return to the
- editor screen.
-
- Tutorial
-
- Pressing Alt-F1 will produce an on-line tutorial provided
- the file NW.TUT is present on the directory. In fact if this
- file is not present then the invitation to run the tutorial
- will not appear at the bottom left of the main screen.
-
- The tutorial is intended to be a "get-you-started" session,
- and when this has been run, disk space could be saved by
- deleting the file NW.TUT from the disk.
-
- Hints
-
- If the file NW.HNT is available on the disk then the main
- screen will invite you to press Shift-F1. This file is
- intended to be for updates to the manual such as new
- features in the version you have been supplied with. But
- once read, you may alter this file yourself and use it for
- notes, etc. Simply edit it with EDLIN, EDIT or any ASCII
- file editor.
- NoteWorthy 1.85 Page 19
-
- 10. Mastering the program: Adding text
-
-
- The package works in a number of modes. You will have
- entered music in Enter mode but also available are Edit,
- Text, Line-draw and Curve-draw and Block modes. In colour
- systems the screen border changes colour as an assistance in
- monitoring the mode changes.
-
- Text mode is entered with F9 or the " (quotation mark) key.
-
- The cursor changes to a small cross cursor, the mode is
- flagged in the status area at the bottom of the screen, and
- the current text font is shown.
-
- There are four text fonts, and provided no text has yet been
- placed on the screen a further press of F9 will cycle
- between them. They are essentially in two sizes, with
- upright and italic in each. The smaller is ideal for words
- added to music, the larger for titles, and in its italic
- form, for dynamic markings such as ff.
-
- When in text mode the alphanumeric keys respond as might be
- expected, the backspace key deletes text, and the arrows
- position it more exactly. If Escape is pressed then the text
- addition is aborted, if Enter is pressed then it is
- completed, the text fixed in position and the system returns
- to normal Insert mode again.
-
- Should the text be completed with Ctrl-Enter then the
- current text is completed, the program stays in text mode
- and the cursor starts again just under the last text start.
- This will be found very useful when entering verses etc.
-
- In text mode special keystrokes available are:
-
- F9 Change font (as above). Can only be performed
- when no text has yet been typed at the
- cursor.
-
- Alt-B This produces a flat symbol.
-
- Alt-N A natural symbol. The sharp symbol is
- served by the standard keyboard # symbol
-
-
-
- Alt-C This produces a copyright symbol, as in
- NoteWorthy 1.85 Page 20
-
- Ctrl-A to G Pressing these keys results in the
- symbol A to G appearing at the cursor in
- inverse video which will be printed normally
- on paper. These represent special text
- symbols which will undergo a transposition
- when the Transpose function (section 17, page
- 33) is used. Thus placing an inverse E
- followed by the flat sign and later
- transposing the stave up one semitone will
- lose the flat sign. A further semitone
- transposition and this E would become an F.
- Transposing up a further semitone will change
- the F to F# etc. These symbols are
- particularly useful for guitar or other
- harmony chords.
-
- ~ (tilde) Although not strictly a special
- symbol, it should be noted that this
- character is designed so that it mates with a
- second tilde for use in a trill sign.
-
- The NoteWorthy database is based around the notion of
- objects on the stave. Each word of text becomes a separate
- object, so that if a complete sentence of many words is
- entered, the completion of text mode causes the program to
- break this sentence into separate words, each of which it
- regards as an object (words of over 12 letters are broken up
- too). This does not affect any item of the printing process,
- but Edit Mode (chapter 13, page 27) behaves differently
- since each word will each appear as a separate object able
- to be moved or deleted independently.
-
- The best way to enter words under a piece of music will thus
- be to enter the words as a complete phrase using multiple
- spacebar presses to give the words their spacing, thus
- avoiding repositioning the cursor for each word. See Case
- Study 1.
- NoteWorthy 1.85 Page 21
-
- 11. Mastering the Program: Adding lines and
- curves
-
-
- Straight lines
-
- This mode is useful for drawing crescendo and decrescendo
- marks, first and second time bar markings and any form of
- orthogonal or diagonal lines. It is entered with the key
- Shift-F9 at which time the cursor changes to a large +
- marker which facilitates alignment on the screen of the ends
- of segments. During Line-Draw mode The following keys are
- then operative:
-
- Arrows Move the cursor. The Ctrl key may be used to
- enhance this movement.
-
- Enter When first pressed, this key marks the start
- of a line, and subsequently moving the cursor
- drags the other end of the line around the
- screen. A second press completes this line
- and starts another so that continuous line
- segments may be produced.
-
- Esc This aborts the current line (begun with the
- last Enter key) and returns to Enter mode.
-
- Curves
-
- Curve mode is entered with Ctrl-F9, and has a similar
- behaviour to Line Mode except that more than two 'anchor
- points' are required to define a curve. On entering curve
- mode, the cursor changes to a small box and the following
- keys are operative:
-
- Arrows As usual, the box moves, and this movement
- can be enhanced with the Ctrl key.
-
- One restriction is that curves are always
- defined left-to-right, so any attempt to move
- the cursor back to the left of the last
- anchor position will be ignored.
- NoteWorthy 1.85 Page 22
-
- Enter Defines an anchor point. The first press
- of this key has little apparent effect,
- except that the box moves a little to the
- right. The second press defines a straight
- line between the last anchor point and the
- current one, while the third and subsequent
- presses erase the current curve and add a
- further anchor point to the curve
- (technically known as a cubic spline).
-
- Esc This quits curve-drawing mode and erases the
- box markers previously drawn, leaving the
- curve on the page.
-
- Up to 20 anchor points can be used to define the curve, but
- this is extreme, as in most cases 3 will suffice for a slur,
- and 4 or 5 for a phrase mark.
-
- In the drawing of long curves, it is often found that the
- position of some of the inner points is not quite right, but
- the position of these can be modified in Edit mode to make
- the curve just right. Due to the WYSIWYG nature of
- NoteWorthy, the positioning of curves, lines, text and other
- symbols on the printed page can be relied upon to be the
- same on the printed page.
- NoteWorthy 1.85 Page 23
-
- 12. Mastering the Program: Copying and
- deleting
-
-
- At times it is faster to copy existing phrases of music than
- to re-type them. This might be true, for instance, in the
- duplication of a voice melody in an accompanying part. In
- this context the program produces a facility to copy, move
- or delete whole sections of music.
-
- The key Ctrl-F10 enters Block Mode and the cursor changes to
- a small cross-hair. Move the cursor to a corner of the
- symbols to be marked, press Enter and move the cursor to the
- opposite corner. As you do so a box is drawn on the screen
- and a second press of the Enter key completes this box. The
- objects inside it will turn grey (red on colour) so that the
- extent of the block marking can be seen unambiguously.
-
- The following keys are then effective:
-
- Esc Abort the block mode. The program returns to
- Enter Mode.
-
- Left,right Move the box (the outline only is shown
- moving). As usual, the movement can be
- enhanced with the Ctrl key.
-
- PgUp, PgDn The box moves to another stave. Should
- this stave be 'off screen' then a full-screen
- version of the page and box is shown.
-
- Alt-C Copy the contents of the box to the
- current position. The box remains marked for
- a possible further copy, move or delete.
- Press Esc to return to Enter Mode.
-
- Alt-D Delete the old contents of the box.
-
- Alt-M Move the contents. This is equivalent to
- copying the box and then deleting it.
-
- One point must be noted. Since bar lines exist only on the
- top stave of a system, and could interfere badly with
- existing bar lines if copied or moved, Block Mode Copy,
- Delete and Move operations do not include bar lines. These
- should be handled separately via edit mode, one at once.
- NoteWorthy 1.85 Page 24
-
- 13. Mastering the program: Layout and
- Formatting
-
-
- The parameter screen
-
- Pressing Esc when in Enter mode produces a menu of options
- (see page (?)). F3 on this menu produces the Parameter
- screen, with four options:
-
- 1 Spacing grade, 1 - 5. This gives the default space
- which will be seen between pulse notes (see next
- option) when the spacebar is pressed to complete a
- note. Use spacing grade 1 for compressed music and
- grade 5 for large default spaces between notes. Of
- course the actual spacing can be manually changed with
- the arrow keys before a note is frozen in place but the
- pressing of space is intended to assist the user with a
- convenient sized space.
-
- 2 Pulse, Demisemiquaver to semibreve. The pulse note
- receives a default space (1, above) when space is used
- to move the cursor at completion. Dotted pulse notes
- take rather more space, and notes which are double (or
- more) take larger space again. Notes half the pulse or
- less take less than the default spacing. Judicious use
- of these two parameters will minimise manual horizontal
- adjustment of notes before fixing them on the stave.
-
- 3 Minimum beaming angle (degrees). Set to a default of
- 10, this affects the aesthetic appearance of beamed
- notes. Beams are formed by attempting to fit a straight
- line to the tails of the constituent notes, but
- gradients close to zero leave a jagged edge when
- printed. Thus beams which would have been less than
- this beaming angle will be forced to be horizontal. For
- instance a minimum beam of 90 would force all beams to
- be horizontal, while 0 would allow them all to form
- angles with the horizontal.
-
- 4 Compression % (see formatting, below)
-
- Changing the system length
-
- Besides compressing and expanding music within a system,
- systems themselves may be placed at a distance in from
- either the left or the right margin to allow room for text
- or special symbols etc. The keys which perform this
- operation are Ctrl-R (fix the right margin) and Ctrl-L (fix
- the left margin).
-
- Ctrl-L The left side of the current system is
- fixed at the cursor position. If this would
- have resulted in symbols being 'orphaned'
- beyond the stave limits then the operation is
- disallowed and a warning sounded.
-
- Ctrl-R The right side of the current position
- is fixed at the cursor position. Again it is
- not possible to orphan objects outside the
- system length.
- NoteWorthy 1.85 Page 25
-
- If the margins need to be reset then the cursor can still be
- moved back to the original position and the commands re-
- typed.
-
- Formatting
-
- It is one thing to type in music, it is another to get the
- layout on the page just right. In addition to the pulse and
- spacing above, NoteWorthy can help considerably in getting
- the bars per line just right. There are three options
- available here:
-
- a To push existing work to the left to squeeze
- in another bar at the end
-
- b To push some of the existing work right to
- insert a bar
-
- c To make the current music expand to fill the
- page neatly.
-
- Pressing Esc when in Enter Mode produces a further menu.
-
- In this menu, the keys F4, F5 and F6 produce the effects
- above. Note that all actions take place for the whole
- system, but specifically these are:
-
- a To produce a compression of the existing
- music to the left, first move the cursor to
- the position (typically at the end of the
- current music on the line), and press
- Esc, F4. This will result in a compression by
- about 20% to the left. The amount of
- compression can be altered by changing the
- compression parameter (see above).
-
- b To produce a compression right in order to
- open a space, move the cursor to the required
- position and press Esc, F5.
-
- c To fill out existing music, move the cursor
- to a position in which the music to the left
- is not to be moved, and the music to the
- right is to be filled out to the stave end
- (this will typically be a position after the
- key signature) and press Esc, F6.
-
- The compression factor is in the Parameters screen, obtained
- by pressing Esc, F3. Press the down arrow to move the cursor
- to the Compression Factor value and the left or right arrows
- to change it. Press Enter to return to Enter mode.
- NoteWorthy 1.85 Page 26
-
- How formatting works
-
- There is no automatic formatting in NoteWorthy. The spacing
- is always under your control, and when a compression or
- expansion is requested, then the program merely expands or
- contracts the spaces between notes in proportion to the
- expansion or contraction required. Thus if notes are almost
- next to each other it may in fact not be possible to
- compress the stave at all. Once notes, clefs, accidentals,
- etc are moved then the other items are made to fit in with
- this. Lines, curves and text are then moved in accordance
- with this reformatting so care must be taken in a
- compression that text is not overlapping other text.
-
- Since the Justify option shifts all the objects out to the
- complete size of the stave, it is important that the final
- object should not be at the end of the stave! It is very
- easy to inadvertently leave a bar line at the extreme right
- and wonder why Justify does not move the music. Simply
- delete the last bar line and try again.
- NoteWorthy 1.85 Page 27
-
- 14. Mastering the Program: Altering Existing
- Music
-
-
- To enter Edit Mode, press F10. The object nearest the cursor
- will now change colour (red for colour systems, grey
- otherwise). It can now be edited in a completely intuitive
- way depending on the actual symbol shown. The normal input
- keys are active except that an object cannot be changed to
- another object, although notes can be changed in their
- attributes (dots, emphases, names, octaves, durations etc).
-
- Another difference is that in edit mode curves are erased
- and their defining points replaced by small boxes whose
- position can be altered with the arrow keys. The curves will
- be redrawn when edit mode is terminated.
-
- Note that bar lines exist on the top stave of a system only,
- so that they can only be moved or changed by moving the
- cursor to the top system and editing with F10.
-
- The list of keys available in Edit Mode is as follows:
-
- Arrows Same operation as in Enter Mode. However,
- Ctrl-Left and Ctrl-Right change the editable
- object to that to the left or right
- respectively.
-
- A-G Change object to an A-G note
-
- 1-8 Change duration of note (NB the default at
- the screen bottom does not change in Edit
- Mode)
-
- JPOI Change note stick orientation
-
- <-,T,t Make or break a beam or tie, as in Edit
- Mode
-
- 0'=. Change note style, staccato, emphasis or
- dotting
-
- / Change bar line type
-
- Kk Change key signature
-
- Yy,Ctrl-Y,Alt-Y Change symbol
-
- Del Delete symbol
-
- If the edit is terminated with Esc then the edit will be
- aborted on confirmation of the prompt, but this will cause
- the stave to be reinstated just as it was before the F10 key
- was pressed. When the edit is terminated with Enter then the
- current stave editing is complete and fixed in place.
-
- Many objects can be changed before pressing Enter, using the
- Ctrl-L and Ctrl-R keys to move between them. In this way
- many objects may be edited at once and then the resulting
- complete stave be reinstated into the page.
- NoteWorthy 1.85 Page 28
-
- Note that beamed notes may need to be unbeamed before
- changing the attributes which would make this impossible (eg
- J,P, 0 (zero)).
- NoteWorthy 1.85 Page 29
-
- 15. Mastering the program: File saving and
- loading
-
-
- Saving your work
-
- At any stage in the addition of music the file being worked
- on may be saved via the Escape key and menu (page (?)). The
- sequence is Esc S and a new menu appears offering the user
- the opportunity to define or change the output file name.
- The file will, however, always have an extension of .NW so
- that the program will recognise it on the choice menu.
-
- If a file is saved when another file of the same name exists
- then the old file is saved with the extension of .BAK and
- the new one takes the .NW extension.
-
- There is currently no mechanism in NoteWorthy to load a .BAK
- file, should you need to use a .BAK file then you will need
- to exit the program (or shell to DOS with Esc F2) and rename
- the .BAK file with a suitable new name and .NW extension, eg
-
- RENAME MYFILE.BAK OLDFILE.NW
-
- Loading
-
- When working on one file it is possible to load another with
- the Esc L sequence, when the file selection screen is again
- presented. However if the current screen has not been saved
- prior to a load then the program requires a confirmation of
- this with a further press of L at the prompt.
-
- Deleting files
-
- There is no direct mechanism in NoteWorthy for deleting
- music files. You can use the usual DOS delete command after
- the program has finished (or during a shell to DOS (Esc F2)
- command). To delete the NoteWorthy file MYFILE issue the
- command
- DEL MYFILE.NW
-
- Finishing
-
- The program is terminated by one of the commands
-
- Esc Q Quits the program. Requires confirmation
- if work is not yet saved.
-
- Esc X Save and exit. Allows a new file name to
- be specified or the one currently in use to
- be confirmed.
-
- Clearing the screen for a new file
-
- This is accomplished by selecting the New File option from
- the Load (Esc L) screen.
- NoteWorthy 1.85 Page 30
-
- 16. Mastering the program: Printing
-
-
- Since the whole point of typing in music is so that it can
- be saved, changed and reprinted, NoteWorthy provides
- printing via the Esc P sequence from the Escape mode screen
- (page (?)).
-
- The option is then given to print to 9-pin printer or to
- file, and provided that high density printing has been
- specified with NWSETUP and that high density drivers exist
- on the disk then the option to print in high-density is
- included. The option is selected with the arrow keys and
- Enter key.
-
- The direct printing options are self-explanatory and will be
- attempted via the port LPT1 or LPT2 as specified to NWSETUP.
- Should the offer to print to file be accepted then a second
- menu appears on the same screen offering a choice of
- formats: high and low density printer dumps, and high and
- low density .PCX (PC Paintbrush) files in normal or reverse
- video.
-
- Printer dumps are useful for multiple printing of one file,
- when the time to compose the page can be saved by printing
- to a dump file and later, after exiting from NoteWorthy, the
- dump can be copied to the printer directly:
-
- COPY /B MUSIC.DMP LPT1:
-
- (Note the "/B" is required as a NoteWorthy dump is a binary
- file).
-
- Beware however that printer dumps can be several hundred
- kilobytes especially in high density mode!
-
- However the well-known PKZIP Shareware suite can compress
- these printer dumps into a space about 5% of the actual
- size, and print them directly. Provided that PKZIP and
- PKUNZIP are in your current path, you can issue the command
-
- PKZIP MUSIC MUSIC.DMP -M
-
- which will compress the file MUSIC.DMP to the file
- MUSIC.ZIP, afterwards deleting MUSIC.DMP.
-
- The command
-
- PKUNZIP MUSIC -PB
-
- will send this compressed file to the printer. See the
- programs from PKware for full details of how this works.
- Contact your usual Shareware library.
-
- The dump to .PCX option is useful for producing files which
- can be read into Desktop Publishing systems for inclusion
- with other text. Choose 'normal' or 'reversed' according to
- your DTP system requirements. If in doubt, experiment.
- NoteWorthy 1.85 Page 31
-
- The print process
-
- Whether printing to a printer or a file, the print process
- consists of two stages, page composition and the actual
- print. Depending how much conventional memory is available
- in your computer, the printing may be done in several
- 'stripes': compose, print; compose, print; etc. While this
- is happening there is a screen showing the progress of each
- of these operations. The actual time to compose the page is
- very dependent on the speed of your computer and the
- printing depends on your printer.
-
- Occasionally it is necessary to abort a print, and it is
- important when this occurs that your printer should be left
- in a sensible state, ie at the end of a print scan.
- Consequently the Esc key can be pressed to abort, but the
- actual termination may take some seconds after this. Be
- patient.
-
- 9-pin printouts on 24-pin printers
-
- While laserjet users may quite happily use low-density
- prints as 'draft' prints (although this should be quite
- unnecessary due to the WYSIWYG nature of NoteWorthy), there
- is an intrinsic problem with using low density printouts
- from high-density dot matrix printers. Since 9-pin printers
- have a vertical dot pitch of 1/72", and high-density is
- 1/180", it is not possible to do a perfectly proportioned
- print. Consequently 9-pin prints on 24-pin printers will be
- found to be vertically stretched by about 20%, meaning that
- the effective length of an 11" page is about 9".
- NoteWorthy 1.85 Page 32
-
- 17. Mastering the program - system layout
-
-
- Occasionally it is necessary to have systems of mixed
- construction on one page, and NoteWorthy will allow you to
- override the default system construction as follows:
-
- Del This key deletes just one stave of the
- current system. Since it is such a
- destructive command (deleting all the stave
- contents with it) it requires a confirmation.
-
- { (Left curly bracket) This key binds or
- unbinds the current stave with that below,
- provided that it is in the same system.
-
- [ (Left square bracket) This attaches the stave
- below to the current stave so that they are
- part of the same system.
-
- < Insert a single unattached stave above the
- current one.
-
- > Insert a single unattached stave below the
- current one.
-
- Using these keys systems can be constructed which are
- smaller or greater that the default defined at the program
- entry, or have bindings significantly different from each
- other.
-
- Normally systems would be set up when they are empty, but
- NoteWorthy allows full staves to be merged. In this context
- it should be noted that since bar lines occur only on the
- top stave of each system, they may be duplicated when
- systems are merged by pressing [ on the lowest stave of a
- system.
-
- When this key is pressed to separate systems then existing
- bar lines are copied to the top stave of the new system to
- maintain any barring which has already been defined.
- NoteWorthy 1.85 Page 33
-
- 18. Mastering the program: Transposing
-
-
- NoteWorthy has the ability to transpose a single stave or
- the complete page by a semitone either up or down, and so
- repeated application of this will generate any reasonable
- transposition. The technique is self-explanatory and is
- accessed by the keys F7, F8, F9 and F10 on the menu which
- appears when Esc is pressed (page (?)).
-
- The procedure may take a little while (depending on the
- complexity of music and the speed of your computer) but the
- following points should be noted:
-
- 1 The key of 6 flats is used rather than 6
- sharps for transpositions up from one flat or
- down from 1 sharp.
-
- 2 All notes, accidentals and key signatures are
- changed. This is not normally a problem, but
- many key-signatures become wider when
- transposing from, for example, one sharp to
- six flats. Some adjustment in format (by a
- setting the compression ratio to about 5% -
- Esc F3 - and compressing right - Esc F5) may
- be necessary.
-
- 3 Sometimes the program cannot decide how to
- designate various notes and accidentals. For
- instance some double flats occurring in a
- sharp key have an unclear destination
- accidental when being transposed down. In
- this case the program will leave this
- particular accidental alone and warn the user
- to modify it manually. This could occur a
- number of times in one transposition, but
- will only occur in these exceptional
- conditions.
-
- 4 If there is no key signature then the program
- will not insert one. Therefore it is a good
- idea when working in C major to insert an
- "dummy" key signature with the keystrokes:
-
- K Shift-K Enter
-
- This results in an on-screen "key signature"
- of one natural on the centre stave. It will
- not be printed out when a print is requested.
- NoteWorthy 1.85 Page 34
-
- 19. Case Study: a Single Stave Melody
-
-
- These case studies were all produced by capturing the
- keystrokes presented to NoteWorthy in a demonstration file
- and presenting this back to the package.
-
- The effect of re-typing this score can be produced with the
- command
-
- NW /DEMO:CASE1
-
- provided that the file CASE1.DEM is in the current
- directory.
-
- The following comments refer to its production.
-
- 1 Almost all the symbols were completed with
- spacebar which gives default spacing. The
- line ends were then either squeezed in
- manually or justified right with Esc F6.
-
- 2 The melody is placed before the words, taking
- care not to make too small a space between
- the notes.
-
- 3 The words are then typed underneath, using
- multiple spaces to obtain approximate spacing
- between the words. Where these do not fit,
- Edit Mode F10 is used to adjust positions.
-
- 4 Guitar chords for accompaniment are added
- using the Ctrl key so that they will
- transpose correctly if the music is
- transposed later.
- NoteWorthy 1.85 Page 35
-
- 20. Case Study: A Hymn Tune
-
-
- This case study can be produced with the command
-
- NW /DEMO:CASE2
-
- provided that the file CASE2.DEM is in the current
- directory. Like Case Study 1 it was produced from keystroke
- capture during production. The following comments are
- relevant:
-
- 1 The melody was first placed as in Case Study
- 1 using the default spacebar spacing.
-
- 2 The s are then aligned across both staves
- with use of Tab or sh-Tab.
-
- 3 Use of zoom mode F3 to centralise the title.
-
- 4 Use of the copyright symbol in the text at
- the right.
-
- 5 The speed of entry of this hymn tune makes it
- ideal for transposition to suit the ranges of
- the singers.
- NoteWorthy 1.85 Page 36
-
- 21: Case Study: A Piano Score
-
-
- This demonstration may be run with the command
-
- NW /DEMO:CASE3
-
- when CASE3.DEM is in the current directory. The following
- comments can be made:
-
- 1 The most convenient pulse for this piece is
- the quaver, and this is set up at the
- beginning, adjusting the spacing grade to be
- 2 rather than the normal 3.
-
- 2 Throughout the entry of the music, the most
- complex part is entered first, even if this
- means hopping between treble and bass staves.
-
- 3 Quaver s are produced by entering crotchet
- lower notes to a beamed-quaver part.
-
- 4 Notes without stems are used in bar 7 to
- produce adjacent notes apparently on the same
- stem.
-
- 5 The placing of the phrasing curves are left
- to the end of the production as these take a
- large amount of computer time to draw and
- redraw.
-
- 6 The centralising of the title was
- accomplished by switching to zoom mode while
- typing it.
-
- 7 The complicated slur and emphasis annotation
- in bar 1 was copied to subsequent quavers
- using Block Mode.
- NoteWorthy 1.85 Page 37
-
- APPENDIX A: NWSETUP and NW.CFG
-
-
- The program NWSETUP, when run (simply type the command
- NWSETUP), places a file called NW.CFG on the current
- directory of the disk. This file is read by NoteWorthy when
- it starts up, and contains a list of the parameters which
- are needed to customise your system for this package.
-
- When the program is run, a menu appears on the left where
- items can be selected with the up and down arrow keys and
- Enter. On selection, submenus will appear and responses
- selected in a similar manner. The box at the bottom of the
- screen contains the current settings.
-
- When the selection is complete the 'Finish' option can be
- selected, with the 'Save and Exit' option. This will cause
- the file NW.CFG to be saved to the current directory.
-
- If you have a monochrome screen and the text is hard to read
- then the program can be forced to run in Monochrome mode
- with the command
-
- NWSETUP MONO
- NoteWorthy 1.85 Page 38
-
- Appendix B: For Computer Novices
-
-
- In DOS, file names consist of two parts, the name (up to 8
- characters) and the extension (up to 3 characters following
- a full stop). The idea is that the file extension gives some
- clue as to the nature or use of the file, and the name its
- contents or function. Thus all the NoteWorthy program files
- have names of "NW" and varying extensions. All the music
- files which it produces have names which you can define
- yourself, but extensions of ".NW". Thus the file selection
- screen only searches for files with extension ".NW".
-
- Your hard disk (probably drive C) is structured into
- directories, which have a name of up to 8 characters. This
- allows groups of related files to be stored together, and
- can include directories-within-directories.
-
- The best way to organise your NoteWorthy system is to place
- all the program files into a directory called C:\NW (that
- is, its name is "NW", and it's on drive C at the very top of
- the directory tree), and the files grouped in subdirectories
- off this directory, eg C:\NW\SONGS, C:\NW\PIANO,
- C:\NW\VIOLIN, etc.
-
- The relevant computer commands you could use here are COPY,
- MD (make directory) and CD (change directory).
-
- To install your system, copy your NoteWorthy files to C:\NW
- as in the installation instructions. Then you can move into
- that directory by typing
-
- CD \NW
-
- and create subdirectories with (eg)
-
- MD SONGS
- MD PIANO
- MD VIOLIN
-
- Now you are "sitting in" the C:\NW directory and you can run
- the NoteWorthy setup program by typing
-
- NWSETUP
-
- and answering the questions. This leaves a file NW.CFG in
- the directory for the program to use.
-
- Run NoteWorthy by typing
-
- NW
-
- and at the file selection screen (see page 5) you can move
- into the required directory by selecting the directory
- SONGS\, PIANO\ or VIOLIN\ before selecting New File or
- loading an old file.
- NoteWorthy 1.85 Page 39
-
- These notes are not intended to be a substitute for your DOS
- manual, but they may get you started quickly. Don't forget
- to keep a second backup copy of all your NoteWorthy files,
- either by copying them to floppy disk or some other way. One
- thing is certain: one day your hard disk will fail and you
- will probably lose all your hard work unless you have backed
- up your data.
-
- You can keep a floppy disk containing all the files in a
- given directory by moving to that directory and copying to
- drive A:
-
- For example
-
- CD \NW
- CD VIOLIN
- COPY *.* A:
-
- This moves you first to the NoteWorthy main directory, then
- to the subdirectory VIOLIN and then copies all files to
- floppy disk in drive A.
- NoteWorthy 1.85 Page 40
-
- Appendix C: Computer Configuration - names
- and paths
-
-
- Files and Functions
-
- The following files are created on your directory by the
- installation process:
-
-
-
- Vital files - the system will not run without these:
-
- NW.EXE The main program
- NW.OVL and its overlay (must be kept together)
- (some versions of the software only)
- NW.FNT Font file, needed by program on loading
- NW.HLP Help file
-
-
- Optional files
-
- NW.TUT On-line tutorial
- NW.HNT User-maintained hint file
-
- Ancillary programs
-
- NWSETUP.EXE NWSETUP program, creates file NW.CFG in
- current directory.
-
- If the file NW.CFG is not in the directory from which you
- run the program then the directory containing the program
- NW.EXE is searched. If this does not contain the file then
- certain defaults are assumed:
-
- Monitor: EGA/VGA/Hercules as found in the system,
- colour assumed unless Hercules.
- Printer: Epson
- Density: Low
- Keyboard: Non-enhanced (XT)
- No pagethrow after printing
- No keyboard speed-up
- Printer port: LPT1
- Page length: 11"
-
- All data files (NW.FNT, NW.HLP, NW.TUT) are treated in the
- same way, ie the program first searches the current
- directory and failing that, the source directory. Thus high-
- density printer drivers (NW.F08, NW.F13, NW.F24) may reside
- in the NoteWorthy source directory or in the current
- directory, making the system usable for twin 360K floppy
- disk users.
- NoteWorthy 1.85 Page 41
-
- Appendix D - Making the program run faster
-
-
- A. Keyboard speed.
-
- Most computers today are supplied with an extended (101- or
- 102-key) keyboards, and these can all be made to run faster,
- so that you don't wait as long for the autorepeat to start
- when you hold a key down, and it also repeats faster. This
- is particularly useful for moving the cursor quickly in the
- package. It may be that some 88-key keyboards can be
- accelerated in this way too, and you are invited to
- experiment by running the program NWSETUP and using the
- options there.
-
- Another advantage of the extended keyboard is that it can be
- made to issue other key combinations such as Ctrl-Down or
- Ctrl-Up and Alt-PgUp and Alt-PgDn which are unavailable on
- the 88-key keyboards. The latter two keystrokes are
- available on these keyboards as F4 and Shift-F4 have been
- provided.
-
- B. Disk speed
-
- Since the program makes extensive use of overlays and also
- reads printer driver files when printing in high resolution
- (24 pin/300 dpi) mode, then the use of a disk cache running
- in either extended or expanded is an advantage.
-
- C. Printing speed
-
- When an image is being constructed, the program makes use of
- what conventional is available in which to build each pass
- of the image. The more available memory you have in your
- system the fewer passes will be necessary and so the faster
- the printing will be, in general.
-
- For the same reason, when printing directly to a printer, a
- medium sized printer buffer (32K or over) will allow the
- construction of each pass to continue while the last pass is
- still printing. The printer buffer could exist within the
- printer, an interface box, or in system software.
- NoteWorthy 1.85 Page 42
-
- Appendix E: Error Messages
-
-
- This is a list of error messages, their causes and remedies.
- Most of these are shown by a message at the bottom of the
- edit screen and a simultaneous beep from the system.
-
- Bad filename
-
- You have given a file name for saving which is not
- acceptable to the operating system (such as all
- spaces). Define another name and try again.
-
- Cannot delete the only stave
-
- You have asked to delete the only stave on the
- page. NoteWorthy cannot work without a stave on
- which to place the cursor.
-
- Cannot justify - expansion too large
-
- You have requested a justify operation which would
- result in an expansion larger than 25, which might
- involve positional errors. Adjust the stave
- manually first.
-
- Clef?
-
- You have attempted to define a note or key
- signature without defining a clef on the stave.
- Define a clef and continue.
-
- No more staves
-
- You have requested a new system to be drawn which
- would exceed the limit of 12 staves per page.
- Finish the page, save it and place the new system
- on the next page.
-
- Not enough memory to print
-
- You have requested a print when there is not
- enough conventional memory left to print. You must
- free up more memory by removing TSRs before
- running NoteWorthy.
-
- Not enough room on this drive
-
- There is not enough room to save the page on the
- current drive. Choose another drive or shell to
- DOS (Esc F2) and delete some .BAK files or other
- files.
-
- Nothing to do
-
- You have requested NoteWorthy to justify to the
- right of the cursor when there are no objects to
- the right of the cursor!
- NoteWorthy 1.85 Page 43
-
- Objects beyond cursor
-
- You have requested NoteWorthy to cut off the left
- or right of a stave (with Ctrl-L/Ctrl-R) and there
- are objects which would be orphaned beyond the
- cut-off point. Delete them first, or move them in.
-
- Overlay error
-
- (Some versions) The file NW.OVL was not found and
- the program could not start. Make sure that NW.OVL
- is in the same directory as NW.EXE
-
- Printer not ready
-
- You have requested a printout directly to the
- printer, but it is not connected, out of paper or
- some other problem. Make sure you are printing to
- the correct printer port (LPT1 or LPT2) or
- otherwise check the printer before requesting a
- print. You can always get a printout to disk file.
-
- Too many objects on this stave
-
- NoteWorthy allows a maximum of 250 objects on each
- stave. You have requested an operation which would
- exceed this number. You must arrange that there
- are less by (eg) deleting text and placing it on
- another stave; moving a bar and placing it on
- another stave or generally reducing the complexity
- of the score.
-
- Transposition Error
-
- See the section on transposing on page 33.
-
- Undo turned off due to lack of disk space
-
- When NoteWorthy performs a justification,
- compression or edit (F10) it first saves the
- current line in a disk file in order that the user
- can undo his operation with F7 later. If there is
- insufficient disk space to save this stave then
- this message appears and the undo operation is not
- available.
-
- You could free up some disk space by shelling to
- Dos (Esc F2) and deleting .BAK files:
-
- DEL *.BAK
- NoteWorthy 1.85 Page 44
-
- Program Failure
-
- NoteWorthy is a program under continual development, and,
- like all software (though many authors or software houses do
- not admit it) will probably contain residual errors or
- 'bugs'. Hopefully these are minimal, but should a fatal
- program error occur then the screen will clear and a cryptic
- message appear highlighting the area within the program at
- which the error occurred. But more usefully, from the user's
- point of view, it offers to attempt to save your work. If
- you answer Y to this question then the current file is saved
- with the name ERROR$$$.NW, which you could rename
- (RENAME ERROR$$$.NW MYFILE.NW) and so attempt to salvage.
-
- You may like to fill in the Software Performance Report in
- Appendix G and return it to Braeburn Software. If, from the
- information you supply, we are able to track down and fix
- this bug then you will be sent the latest version of the
- software free of charge. Please include the ERROR$$$.NW file
- if it would help us.
- NoteWorthy 1.85 Page 45
-
- Appendix F - note styles
-
-
- The key 0 (number zero) may be pressed a number of times in
- the creation or editing of a note. This alters the style in
- ways dependent on the actual duration of the note. The
- symbols available are
-
- 1 Small notes. Quavers etc can be beamed
- together just as for normal notes
-
- 2 Open-headed tailed notes. These can be used
- for shakes by beaming them
-
- 3 Crossed crotchets (and longer). Up to 2
- strikethroughs are available, if more are
- required then they are available with Alt-1
- and Alt-2
-
- 4 Cross-headed notes, again beaming is
- possible.
-
- Note that beaming is not possible between notes of differing
- styles, and beams must be removed before editing.
- NoteWorthy 1.85 Page 46
-
- APPENDIX G - software performance report
-
-
-
-
- NoteWorthy version number (from the introductory screen)
- __________
-
- Registration Name (first line of sign-off message):
-
- __________________________________________________________
-
-
-
- Processor type: 8088/8086/286/386/486 _____
-
- Video type: Hercules/EGA/VGA ______
-
- Keyboard type: Extended (88) /non-extended (101/102 keys)
- _______
-
- Printer type: Epson/Proprinter/Laserjet _______________ (if
- relevant)
-
- Error number given on failure screen: _________________
-
- Error message:
-
-
-
-
-
-
-
-
-
-
-
- Write here a description of your operations before the error
- if you think it may help us pin-point the error:
-